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Megaman x sprite sheet
Megaman x sprite sheet








Some of the animations aren't perfect, but hell, they're the best I could do in about a day or so with an open source picture editor and google image search. I've got it more-or-less finished because messing with sprites more than I already have is gonna make my head spin. Then open Git and run the compile_resources.py script again. To save and apply your changes make sure to save the sprite_sheets.py file, you have uncommented all the lines by removing the # on every line. Or, if you just want to quickly make a few changes to Link's tunic this is a fast option that doesn't require Photoshop or Gimp then you just need to go back to sprite_sheets.py to change the colors for every palette with better results than ZSPR files. You can simply edit the linksprite.png file in tables to do this If you leave all the respected areas the same color, like the hair, tunic, etc. The benefit of this option opens up if you want to make a custom Link sprite sheet. Here is the full image for easy access to colors available: These are the colors shown for reference: You will need to uncomment all green lines by removing the # at the beginning of every line shown. Locate this section at the top of the file Open the sprite_sheets.py file located in the tables folder Both have their strengths and weakness.Įditing the sprite_sheets.py file allows you to add more customization than ZSPR files, but ZSPR files can be quicker if you're used to photo editingīut at the cost that it will more than likely break Bunny Link. You have two options, either manually edit the sprite_sheets.py file found in the tables folder LinkGraphics = sprites-gfx/snes/zelda3/link/sheets/minishcaplink.3.zsprĬlick the sprite on the site to get the correct file name to replace Link with what you want. # Change the appearance of Link by loading a ZSPR file










Megaman x sprite sheet